Peran Aplikasi Wordwall dalam Meningkatkan Hasil Belajar Pendidikan Pancasila Siswa Kelas V Sekolah Dasar
Published 2025-12-13
Keywords
- Wordwall,
- Pendidikan Pancasila,
- Hasil Belajar,
- Penelitian Tindakan Kelas,
- Game-Based Learning
Copyright (c) 2025 Elwin Dermawan Samosir, Yusron Abda'u Ansya (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
How to Cite
Abstract
Penelitian ini bertujuan untuk meningkatkan hasil belajar Pendidikan Pancasila siswa kelas V melalui implementasi aplikasi Wordwall dalam pembelajaran. Penelitian menggunakan pendekatan Penelitian Tindakan Kelas (Classroom Action Research) yang dilaksanakan dalam dua siklus, masing-masing meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 30 siswa kelas V Tahun Ajaran 2024/2025 di UPT SDN 060809 Medan Kota. Teknik pengumpulan data meliputi tes hasil belajar untuk mengukur capaian kognitif siswa serta observasi untuk menilai aktivitas dan partisipasi siswa selama proses pembelajaran berlangsung. Data dianalisis menggunakan teknik deskriptif kuantitatif untuk menghitung rata-rata nilai dan persentase ketuntasan klasikal, serta analisis deskriptif kualitatif untuk menginterpretasikan hasil observasi. Hasil penelitian menunjukkan adanya peningkatan signifikan pada seluruh indikator. Rata-rata nilai siswa meningkat dari 64,3 pada pra-tindakan menjadi 71,8 pada Siklus I dan 84,6 pada Siklus II. Ketuntasan klasikal meningkat dari 43,3% menjadi 63,3% pada Siklus I dan mencapai 90,0% pada Siklus II. Aktivitas siswa juga meningkat dari 40,0% menjadi 86,7%. Disimpulkan bahwa penggunaan Wordwall berbasis game-based learning efektif meningkatkan hasil belajar dan keterlibatan siswa. Penelitian ini merekomendasikan pemanfaatan media digital interaktif secara sistematis dan reflektif untuk mendukung pembelajaran Pendidikan Pancasila di sekolah dasar.
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